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TOURNAMENT CODE OF CONDUCT

(1)  CODE OF CONDUCT

  • All participants in UGL tournaments must conduct themselves in a way that is at all times consistent with (a) the Code of Conduct in this Section 5 (“Code of Conduct”) and (b) the general principles of personal integrity, honesty, and good sportsmanship

  • Players must be respectful of other players, the UGL, Event Administrators, and fans

  • When a participant has hurtful, offensive or racist expressions towards his/her opponent, he will be immediately be disqualified.

  • In cases of fraud and/or cheats, a participant will be disqualified immediately.

  • Players may not behave in a manner (a) which violates these Rules, (b) which is disruptive, unsafe or destructive, or (c) which is otherwise harmful to the enjoyment of the Game by other users as intended by UGL (as decided by UGL). In particular, players may not engage in harassing or disrespectful conduct, use of abusive or offensive language, game sabotage, spamming, social engineering, scamming, or any unlawful activity.

  • Players are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct based on race, color, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law

  • Players are required to comply with all applicable laws at all times.

  • All participants are treated the same way by the UGL Admin. Any violation of these rules may expose a player to disciplinary action as further described.

    • 1st offense: The player will be disqualified immediately and will get an official warning

    • 2nd offence: The player will be disqualified immediately and will be excluded from the tournament for three months

    • 3rd offence: The player will be disqualified immediately and will be excluded from all future tournaments

(2)  COMPETITIVE INTEGRITY

  1. Each player is expected to play to the best of her or his ability at all times during any match.  Any form of unfair play is prohibited by these Rules, and may result in disciplinary action.  Examples of unfair play include the following:

 

  • Collusion (as defined below), match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.

  • Hacking or otherwise modifying the intended behavior of the Game client.

  • Playing or allowing another player to play on an UGL account registered in another person’s name (or soliciting, encouraging, or directing someone else to do so).

  • Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage.

  • Intentionally exploiting any game function (e.g., an in-game bug or glitch) in a manner not intended by UGL in order to gain a competitive advantage.

  • Using distributed denial of service attacks or similar methods to interfere with another Participant’s connection to the Fortnite game client.

  • Using macro keys or similar methods to automate in-game actions.

  • Intentionally disconnecting from a match without a legitimate reason for doing so.

  • Accepting any gift, reward, bribe, or compensation for services promised, rendered, or to be rendered in connection with unfair play of the Game (e.g., services designed to throw or fix a match or session).

  • Receiving outside assistance regarding the location of other players, other players’ health or equipment, or any other information not otherwise known to the player by the information on his or her own screen (e.g., looking at or attempting to look at spectator monitors while currently in a match).

2.    Players may not work together to deceive or otherwise cheat other players during any match (“Collusion”).           Examples of Collusion include the following:

  • Teaming: Players working together during the match while on opposing teams.

  • Planned Movement: Agreement between 2 or more opposing players to land at specific locations or to move through the map in a planned way before the match begins.

  • Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.

  • Item Dumping: Intentionally dropping items for an opposing player to collect.

3.    Each player is expected to play to the best of his or her ability at all times during any match and in a way               that is consistent with the rules in Sections 2.1 and 2.2.

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